Commit b4edb8d2 authored by wuqiang.matt's avatar wuqiang.matt Committed by Masami Hiramatsu (Google)
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lib: objpool added: ring-array based lockless MPMC

objpool is a scalable implementation of high performance queue for
object allocation and reclamation, such as kretprobe instances.

With leveraging percpu ring-array to mitigate hot spots of memory
contention, it delivers near-linear scalability for high parallel
scenarios. The objpool is best suited for the following cases:
1) Memory allocation or reclamation are prohibited or too expensive
2) Consumers are of different priorities, such as irqs and threads

Limitations:
1) Maximum objects (capacity) is fixed after objpool creation
2) All pre-allocated objects are managed in percpu ring array,
   which consumes more memory than linked lists

Link: https://lore.kernel.org/all/20231017135654.82270-2-wuqiang.matt@bytedance.com/



Signed-off-by: default avatarwuqiang.matt <wuqiang.matt@bytedance.com>
Acked-by: default avatarMasami Hiramatsu (Google) <mhiramat@kernel.org>
Signed-off-by: default avatarMasami Hiramatsu (Google) <mhiramat@kernel.org>
parent f843249c
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/* SPDX-License-Identifier: GPL-2.0 */

#ifndef _LINUX_OBJPOOL_H
#define _LINUX_OBJPOOL_H

#include <linux/types.h>
#include <linux/refcount.h>

/*
 * objpool: ring-array based lockless MPMC queue
 *
 * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
 *
 * objpool is a scalable implementation of high performance queue for
 * object allocation and reclamation, such as kretprobe instances.
 *
 * With leveraging percpu ring-array to mitigate hot spots of memory
 * contention, it delivers near-linear scalability for high parallel
 * scenarios. The objpool is best suited for the following cases:
 * 1) Memory allocation or reclamation are prohibited or too expensive
 * 2) Consumers are of different priorities, such as irqs and threads
 *
 * Limitations:
 * 1) Maximum objects (capacity) is fixed after objpool creation
 * 2) All pre-allocated objects are managed in percpu ring array,
 *    which consumes more memory than linked lists
 */

/**
 * struct objpool_slot - percpu ring array of objpool
 * @head: head sequence of the local ring array (to retrieve at)
 * @tail: tail sequence of the local ring array (to append at)
 * @last: the last sequence number marked as ready for retrieve
 * @mask: bits mask for modulo capacity to compute array indexes
 * @entries: object entries on this slot
 *
 * Represents a cpu-local array-based ring buffer, its size is specialized
 * during initialization of object pool. The percpu objpool node is to be
 * allocated from local memory for NUMA system, and to be kept compact in
 * continuous memory: CPU assigned number of objects are stored just after
 * the body of objpool_node.
 *
 * Real size of the ring array is far too smaller than the value range of
 * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask)
 * of head and tail are used as the actual position in the ring array. In
 * general the ring array is acting like a small sliding window, which is
 * always moving forward in the loop of [0, 2^32).
 */
struct objpool_slot {
	uint32_t            head;
	uint32_t            tail;
	uint32_t            last;
	uint32_t            mask;
	void               *entries[];
} __packed;

struct objpool_head;

/*
 * caller-specified callback for object initial setup, it's only called
 * once for each object (just after the memory allocation of the object)
 */
typedef int (*objpool_init_obj_cb)(void *obj, void *context);

/* caller-specified cleanup callback for objpool destruction */
typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context);

/**
 * struct objpool_head - object pooling metadata
 * @obj_size:   object size, aligned to sizeof(void *)
 * @nr_objs:    total objs (to be pre-allocated with objpool)
 * @nr_cpus:    local copy of nr_cpu_ids
 * @capacity:   max objs can be managed by one objpool_slot
 * @gfp:        gfp flags for kmalloc & vmalloc
 * @ref:        refcount of objpool
 * @flags:      flags for objpool management
 * @cpu_slots:  pointer to the array of objpool_slot
 * @release:    resource cleanup callback
 * @context:    caller-provided context
 */
struct objpool_head {
	int                     obj_size;
	int                     nr_objs;
	int                     nr_cpus;
	int                     capacity;
	gfp_t                   gfp;
	refcount_t              ref;
	unsigned long           flags;
	struct objpool_slot   **cpu_slots;
	objpool_fini_cb         release;
	void                   *context;
};

#define OBJPOOL_NR_OBJECT_MAX	(1UL << 24) /* maximum numbers of total objects */
#define OBJPOOL_OBJECT_SIZE_MAX	(1UL << 16) /* maximum size of an object */

/**
 * objpool_init() - initialize objpool and pre-allocated objects
 * @pool:    the object pool to be initialized, declared by caller
 * @nr_objs: total objects to be pre-allocated by this object pool
 * @object_size: size of an object (should be > 0)
 * @gfp:     flags for memory allocation (via kmalloc or vmalloc)
 * @context: user context for object initialization callback
 * @objinit: object initialization callback for extra setup
 * @release: cleanup callback for extra cleanup task
 *
 * return value: 0 for success, otherwise error code
 *
 * All pre-allocated objects are to be zeroed after memory allocation.
 * Caller could do extra initialization in objinit callback. objinit()
 * will be called just after slot allocation and called only once for
 * each object. After that the objpool won't touch any content of the
 * objects. It's caller's duty to perform reinitialization after each
 * pop (object allocation) or do clearance before each push (object
 * reclamation).
 */
int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
		 gfp_t gfp, void *context, objpool_init_obj_cb objinit,
		 objpool_fini_cb release);

/**
 * objpool_pop() - allocate an object from objpool
 * @pool: object pool
 *
 * return value: object ptr or NULL if failed
 */
void *objpool_pop(struct objpool_head *pool);

/**
 * objpool_push() - reclaim the object and return back to objpool
 * @obj:  object ptr to be pushed to objpool
 * @pool: object pool
 *
 * return: 0 or error code (it fails only when user tries to push
 * the same object multiple times or wrong "objects" into objpool)
 */
int objpool_push(void *obj, struct objpool_head *pool);

/**
 * objpool_drop() - discard the object and deref objpool
 * @obj:  object ptr to be discarded
 * @pool: object pool
 *
 * return: 0 if objpool was released; -EAGAIN if there are still
 *         outstanding objects
 *
 * objpool_drop is normally for the release of outstanding objects
 * after objpool cleanup (objpool_fini). Thinking of this example:
 * kretprobe is unregistered and objpool_fini() is called to release
 * all remained objects, but there are still objects being used by
 * unfinished kretprobes (like blockable function: sys_accept). So
 * only when the last outstanding object is dropped could the whole
 * objpool be released along with the call of objpool_drop()
 */
int objpool_drop(void *obj, struct objpool_head *pool);

/**
 * objpool_free() - release objpool forcely (all objects to be freed)
 * @pool: object pool to be released
 */
void objpool_free(struct objpool_head *pool);

/**
 * objpool_fini() - deref object pool (also releasing unused objects)
 * @pool: object pool to be dereferenced
 *
 * objpool_fini() will try to release all remained free objects and
 * then drop an extra reference of the objpool. If all objects are
 * already returned to objpool (so called synchronous use cases),
 * the objpool itself will be freed together. But if there are still
 * outstanding objects (so called asynchronous use cases, such like
 * blockable kretprobe), the objpool won't be released until all
 * the outstanding objects are dropped, but the caller must assure
 * there are no concurrent objpool_push() on the fly. Normally RCU
 * is being required to make sure all ongoing objpool_push() must
 * be finished before calling objpool_fini(), so does test_objpool,
 * kretprobe or rethook
 */
void objpool_fini(struct objpool_head *pool);

#endif /* _LINUX_OBJPOOL_H */
+1 −1
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@@ -34,7 +34,7 @@ lib-y := ctype.o string.o vsprintf.o cmdline.o \
	 is_single_threaded.o plist.o decompress.o kobject_uevent.o \
	 earlycpio.o seq_buf.o siphash.o dec_and_lock.o \
	 nmi_backtrace.o win_minmax.o memcat_p.o \
	 buildid.o
	 buildid.o objpool.o

lib-$(CONFIG_PRINTK) += dump_stack.o
lib-$(CONFIG_SMP) += cpumask.o

lib/objpool.c

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// SPDX-License-Identifier: GPL-2.0

#include <linux/objpool.h>
#include <linux/slab.h>
#include <linux/vmalloc.h>
#include <linux/atomic.h>
#include <linux/irqflags.h>
#include <linux/cpumask.h>
#include <linux/log2.h>

/*
 * objpool: ring-array based lockless MPMC/FIFO queues
 *
 * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
 */

/* initialize percpu objpool_slot */
static int
objpool_init_percpu_slot(struct objpool_head *pool,
			 struct objpool_slot *slot,
			 int nodes, void *context,
			 objpool_init_obj_cb objinit)
{
	void *obj = (void *)&slot->entries[pool->capacity];
	int i;

	/* initialize elements of percpu objpool_slot */
	slot->mask = pool->capacity - 1;

	for (i = 0; i < nodes; i++) {
		if (objinit) {
			int rc = objinit(obj, context);
			if (rc)
				return rc;
		}
		slot->entries[slot->tail & slot->mask] = obj;
		obj = obj + pool->obj_size;
		slot->tail++;
		slot->last = slot->tail;
		pool->nr_objs++;
	}

	return 0;
}

/* allocate and initialize percpu slots */
static int
objpool_init_percpu_slots(struct objpool_head *pool, int nr_objs,
			  void *context, objpool_init_obj_cb objinit)
{
	int i, cpu_count = 0;

	for (i = 0; i < pool->nr_cpus; i++) {

		struct objpool_slot *slot;
		int nodes, size, rc;

		/* skip the cpu node which could never be present */
		if (!cpu_possible(i))
			continue;

		/* compute how many objects to be allocated with this slot */
		nodes = nr_objs / num_possible_cpus();
		if (cpu_count < (nr_objs % num_possible_cpus()))
			nodes++;
		cpu_count++;

		size = struct_size(slot, entries, pool->capacity) +
			pool->obj_size * nodes;

		/*
		 * here we allocate percpu-slot & objs together in a single
		 * allocation to make it more compact, taking advantage of
		 * warm caches and TLB hits. in default vmalloc is used to
		 * reduce the pressure of kernel slab system. as we know,
		 * mimimal size of vmalloc is one page since vmalloc would
		 * always align the requested size to page size
		 */
		if (pool->gfp & GFP_ATOMIC)
			slot = kmalloc_node(size, pool->gfp, cpu_to_node(i));
		else
			slot = __vmalloc_node(size, sizeof(void *), pool->gfp,
				cpu_to_node(i), __builtin_return_address(0));
		if (!slot)
			return -ENOMEM;
		memset(slot, 0, size);
		pool->cpu_slots[i] = slot;

		/* initialize the objpool_slot of cpu node i */
		rc = objpool_init_percpu_slot(pool, slot, nodes, context, objinit);
		if (rc)
			return rc;
	}

	return 0;
}

/* cleanup all percpu slots of the object pool */
static void objpool_fini_percpu_slots(struct objpool_head *pool)
{
	int i;

	if (!pool->cpu_slots)
		return;

	for (i = 0; i < pool->nr_cpus; i++)
		kvfree(pool->cpu_slots[i]);
	kfree(pool->cpu_slots);
}

/* initialize object pool and pre-allocate objects */
int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
		gfp_t gfp, void *context, objpool_init_obj_cb objinit,
		objpool_fini_cb release)
{
	int rc, capacity, slot_size;

	/* check input parameters */
	if (nr_objs <= 0 || nr_objs > OBJPOOL_NR_OBJECT_MAX ||
	    object_size <= 0 || object_size > OBJPOOL_OBJECT_SIZE_MAX)
		return -EINVAL;

	/* align up to unsigned long size */
	object_size = ALIGN(object_size, sizeof(long));

	/* calculate capacity of percpu objpool_slot */
	capacity = roundup_pow_of_two(nr_objs);
	if (!capacity)
		return -EINVAL;

	/* initialize objpool pool */
	memset(pool, 0, sizeof(struct objpool_head));
	pool->nr_cpus = nr_cpu_ids;
	pool->obj_size = object_size;
	pool->capacity = capacity;
	pool->gfp = gfp & ~__GFP_ZERO;
	pool->context = context;
	pool->release = release;
	slot_size = pool->nr_cpus * sizeof(struct objpool_slot);
	pool->cpu_slots = kzalloc(slot_size, pool->gfp);
	if (!pool->cpu_slots)
		return -ENOMEM;

	/* initialize per-cpu slots */
	rc = objpool_init_percpu_slots(pool, nr_objs, context, objinit);
	if (rc)
		objpool_fini_percpu_slots(pool);
	else
		refcount_set(&pool->ref, pool->nr_objs + 1);

	return rc;
}
EXPORT_SYMBOL_GPL(objpool_init);

/* adding object to slot, abort if the slot was already full */
static inline int
objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu)
{
	struct objpool_slot *slot = pool->cpu_slots[cpu];
	uint32_t head, tail;

	/* loading tail and head as a local snapshot, tail first */
	tail = READ_ONCE(slot->tail);

	do {
		head = READ_ONCE(slot->head);
		/* fault caught: something must be wrong */
		WARN_ON_ONCE(tail - head > pool->nr_objs);
	} while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1));

	/* now the tail position is reserved for the given obj */
	WRITE_ONCE(slot->entries[tail & slot->mask], obj);
	/* update sequence to make this obj available for pop() */
	smp_store_release(&slot->last, tail + 1);

	return 0;
}

/* reclaim an object to object pool */
int objpool_push(void *obj, struct objpool_head *pool)
{
	unsigned long flags;
	int rc;

	/* disable local irq to avoid preemption & interruption */
	raw_local_irq_save(flags);
	rc = objpool_try_add_slot(obj, pool, raw_smp_processor_id());
	raw_local_irq_restore(flags);

	return rc;
}
EXPORT_SYMBOL_GPL(objpool_push);

/* try to retrieve object from slot */
static inline void *objpool_try_get_slot(struct objpool_head *pool, int cpu)
{
	struct objpool_slot *slot = pool->cpu_slots[cpu];
	/* load head snapshot, other cpus may change it */
	uint32_t head = smp_load_acquire(&slot->head);

	while (head != READ_ONCE(slot->last)) {
		void *obj;

		/* obj must be retrieved before moving forward head */
		obj = READ_ONCE(slot->entries[head & slot->mask]);

		/* move head forward to mark it's consumption */
		if (try_cmpxchg_release(&slot->head, &head, head + 1))
			return obj;
	}

	return NULL;
}

/* allocate an object from object pool */
void *objpool_pop(struct objpool_head *pool)
{
	void *obj = NULL;
	unsigned long flags;
	int i, cpu;

	/* disable local irq to avoid preemption & interruption */
	raw_local_irq_save(flags);

	cpu = raw_smp_processor_id();
	for (i = 0; i < num_possible_cpus(); i++) {
		obj = objpool_try_get_slot(pool, cpu);
		if (obj)
			break;
		cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1);
	}
	raw_local_irq_restore(flags);

	return obj;
}
EXPORT_SYMBOL_GPL(objpool_pop);

/* release whole objpool forcely */
void objpool_free(struct objpool_head *pool)
{
	if (!pool->cpu_slots)
		return;

	/* release percpu slots */
	objpool_fini_percpu_slots(pool);

	/* call user's cleanup callback if provided */
	if (pool->release)
		pool->release(pool, pool->context);
}
EXPORT_SYMBOL_GPL(objpool_free);

/* drop the allocated object, rather reclaim it to objpool */
int objpool_drop(void *obj, struct objpool_head *pool)
{
	if (!obj || !pool)
		return -EINVAL;

	if (refcount_dec_and_test(&pool->ref)) {
		objpool_free(pool);
		return 0;
	}

	return -EAGAIN;
}
EXPORT_SYMBOL_GPL(objpool_drop);

/* drop unused objects and defref objpool for releasing */
void objpool_fini(struct objpool_head *pool)
{
	int count = 1; /* extra ref for objpool itself */

	/* drop all remained objects from objpool */
	while (objpool_pop(pool))
		count++;

	if (refcount_sub_and_test(count, &pool->ref))
		objpool_free(pool);
}
EXPORT_SYMBOL_GPL(objpool_fini);