Commit d03f0301 authored by Ricardo B. Marliere's avatar Ricardo B. Marliere Committed by Dmitry Torokhov
Browse files

Input: gameport - make gameport_bus const



Now that the driver core can properly handle constant struct bus_type,
move the gameport_bus variable to be a constant structure as well,
placing it into read-only memory which can not be modified at runtime.

Suggested-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: default avatar"Ricardo B. Marliere" <ricardo@marliere.net>
Reviewed-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Link: https://lore.kernel.org/r/20240204-bus_cleanup-input-v1-1-74c2438801cf@marliere.net


Signed-off-by: default avatarDmitry Torokhov <dmitry.torokhov@gmail.com>
parent 7d0f351d
Loading
Loading
Loading
Loading
+2 −2
Original line number Diff line number Diff line
@@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);

static LIST_HEAD(gameport_list);

static struct bus_type gameport_bus;
static const struct bus_type gameport_bus;

static void gameport_add_port(struct gameport *gameport);
static void gameport_attach_driver(struct gameport_driver *drv);
@@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
	return !gameport_drv->ignore;
}

static struct bus_type gameport_bus = {
static const struct bus_type gameport_bus = {
	.name		= "gameport",
	.dev_groups	= gameport_device_groups,
	.drv_groups	= gameport_driver_groups,