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drm/v3d: Store a pointer to `struct v3d_file_priv` inside each job
Instead of storing a pointer to the DRM file data, store a pointer directly to the private V3D file struct. No functional change, this commit only avoids multiple levels of pointer indirection and makes the code more straightforward. Reviewed-by:Iago Toral Quiroga <itoral@igalia.com> Reviewed-by:
Melissa Wen <mwen@igalia.com> Link: https://lore.kernel.org/r/20250826-v3d-queue-lock-v3-1-979efc43e490@igalia.com Signed-off-by:
Maíra Canal <mcanal@igalia.com>