+2
−49
Loading
Make syncpoint expiration checks always use the same logic used by the hardware. This ensures that there are no race conditions that could occur because of the hardware triggering a syncpoint interrupt and then the driver disagreeing. One situation where this could occur is if a job incremented a syncpoint too many times -- then the hardware would trigger an interrupt, but the driver would assume that a syncpoint value greater than the syncpoint's max value is in the future, and not clean up the job. Signed-off-by:Mikko Perttunen <mperttunen@nvidia.com> Signed-off-by:
Thierry Reding <treding@nvidia.com>