Commit fbe6fa72 authored by Dr. David Alan Gilbert's avatar Dr. David Alan Gilbert Committed by Alex Deucher
Browse files

drm/radeon: Remove unused radeon_fence_wait_any



radeon_fence_wait_any() last use was removed in 2023's
commit 254986e3 ("drm/radeon: Use the drm suballocation manager
implementation.")

Remove it.

Signed-off-by: default avatarDr. David Alan Gilbert <linux@treblig.org>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 9427ff3b
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+0 −3
Original line number Diff line number Diff line
@@ -394,9 +394,6 @@ long radeon_fence_wait_timeout(struct radeon_fence *fence, bool interruptible, l
int radeon_fence_wait(struct radeon_fence *fence, bool interruptible);
int radeon_fence_wait_next(struct radeon_device *rdev, int ring);
int radeon_fence_wait_empty(struct radeon_device *rdev, int ring);
int radeon_fence_wait_any(struct radeon_device *rdev,
			  struct radeon_fence **fences,
			  bool intr);
struct radeon_fence *radeon_fence_ref(struct radeon_fence *fence);
void radeon_fence_unref(struct radeon_fence **fence);
unsigned radeon_fence_count_emitted(struct radeon_device *rdev, int ring);
+0 −42
Original line number Diff line number Diff line
@@ -574,48 +574,6 @@ int radeon_fence_wait(struct radeon_fence *fence, bool intr)
		return r;
}

/**
 * radeon_fence_wait_any - wait for a fence to signal on any ring
 *
 * @rdev: radeon device pointer
 * @fences: radeon fence object(s)
 * @intr: use interruptable sleep
 *
 * Wait for any requested fence to signal (all asics).  Fence
 * array is indexed by ring id.  @intr selects whether to use
 * interruptable (true) or non-interruptable (false) sleep when
 * waiting for the fences. Used by the suballocator.
 * Returns 0 if any fence has passed, error for all other cases.
 */
int radeon_fence_wait_any(struct radeon_device *rdev,
			  struct radeon_fence **fences,
			  bool intr)
{
	uint64_t seq[RADEON_NUM_RINGS];
	unsigned int i, num_rings = 0;
	long r;

	for (i = 0; i < RADEON_NUM_RINGS; ++i) {
		seq[i] = 0;

		if (!fences[i])
			continue;

		seq[i] = fences[i]->seq;
		++num_rings;
	}

	/* nothing to wait for ? */
	if (num_rings == 0)
		return -ENOENT;

	r = radeon_fence_wait_seq_timeout(rdev, seq, intr, MAX_SCHEDULE_TIMEOUT);
	if (r < 0)
		return r;

	return 0;
}

/**
 * radeon_fence_wait_next - wait for the next fence to signal
 *