drm/vmwgfx: Properly check display/scanout surface size

The scanout surface size is the smaller of max texture size and
max STDU size.

Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
This commit is contained in:
Sinclair Yeh
2017-03-27 11:12:27 -07:00
parent 810b3e1683
commit 28c954299c
3 changed files with 32 additions and 1 deletions

View File

@@ -1479,10 +1479,24 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
*srf_out = NULL;
if (for_scanout) {
uint32_t max_width, max_height;
if (!svga3dsurface_is_screen_target_format(format)) {
DRM_ERROR("Invalid Screen Target surface format.");
return -EINVAL;
}
max_width = min(dev_priv->texture_max_width,
dev_priv->stdu_max_width);
max_height = min(dev_priv->texture_max_height,
dev_priv->stdu_max_height);
if (size.width > max_width || size.height > max_height) {
DRM_ERROR("%ux%u\n, exeeds max surface size %ux%u",
size.width, size.height,
max_width, max_height);
return -EINVAL;
}
} else {
const struct svga3d_surface_desc *desc;