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drm/vmwgfx: Properly check display/scanout surface size
The scanout surface size is the smaller of max texture size and max STDU size. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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@@ -1479,10 +1479,24 @@ int vmw_surface_gb_priv_define(struct drm_device *dev,
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*srf_out = NULL;
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if (for_scanout) {
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uint32_t max_width, max_height;
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if (!svga3dsurface_is_screen_target_format(format)) {
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DRM_ERROR("Invalid Screen Target surface format.");
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return -EINVAL;
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}
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max_width = min(dev_priv->texture_max_width,
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dev_priv->stdu_max_width);
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max_height = min(dev_priv->texture_max_height,
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dev_priv->stdu_max_height);
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if (size.width > max_width || size.height > max_height) {
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DRM_ERROR("%ux%u\n, exeeds max surface size %ux%u",
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size.width, size.height,
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max_width, max_height);
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return -EINVAL;
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}
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} else {
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const struct svga3d_surface_desc *desc;
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