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drm/i915: Pack params to engine->schedule() into a struct
Today we only want to pass along the priority to engine->schedule(), but in the future we want to have much more control over the various aspects of the GPU during a context's execution, for example controlling the frequency allowed. As we need an ever growing number of parameters for scheduling, move those into a struct for convenience. v2: Move the anonymous struct into its own function for legibility and ye olde gcc. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-3-chris@chris-wilson.co.uk
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@@ -20,6 +20,7 @@
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#include "i915_gem.h"
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#include "i915_gem_gtt.h"
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#include "i915_params.h"
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#include "i915_scheduler.h"
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struct drm_i915_private;
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struct intel_overlay_error_state;
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@@ -122,11 +123,11 @@ struct i915_gpu_state {
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pid_t pid;
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u32 handle;
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u32 hw_id;
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int priority;
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int ban_score;
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int active;
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int guilty;
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bool bannable;
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struct i915_sched_attr sched_attr;
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} context;
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struct drm_i915_error_object {
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@@ -147,11 +148,11 @@ struct i915_gpu_state {
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long jiffies;
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pid_t pid;
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u32 context;
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int priority;
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int ban_score;
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u32 seqno;
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u32 head;
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u32 tail;
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struct i915_sched_attr sched_attr;
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} *requests, execlist[EXECLIST_MAX_PORTS];
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unsigned int num_ports;
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