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drm/vmwgfx: Support SM5 shader type in command buffer
Virtual device now supports new shader types, allow them as valid shader type in command buffer. Also add per shader bind info in binding manager state for new shader type. Signed-off-by: Deepak Rawat <drawat.floss@gmail.com> Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Roland Scheidegger <sroland@vmware.com>
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committed by
Roland Scheidegger
parent
7ebb47c9f9
commit
d2e90ab374
@@ -2118,6 +2118,9 @@ vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
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SVGA3dCmdHeader *header)
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{
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VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetSingleConstantBuffer);
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SVGA3dShaderType max_shader_num = has_sm5_context(dev_priv) ?
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SVGA3D_NUM_SHADERTYPE : SVGA3D_NUM_SHADERTYPE_DX10;
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struct vmw_resource *res = NULL;
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struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
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struct vmw_ctx_bindinfo_cb binding;
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@@ -2141,7 +2144,7 @@ vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
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binding.size = cmd->body.sizeInBytes;
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binding.slot = cmd->body.slot;
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if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
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if (binding.shader_slot >= max_shader_num ||
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binding.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
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VMW_DEBUG_USER("Illegal const buffer shader %u slot %u.\n",
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(unsigned int) cmd->body.type,
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@@ -2169,12 +2172,15 @@ static int vmw_cmd_dx_set_shader_res(struct vmw_private *dev_priv,
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{
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VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShaderResources) =
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container_of(header, typeof(*cmd), header);
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SVGA3dShaderType max_allowed = has_sm5_context(dev_priv) ?
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SVGA3D_SHADERTYPE_MAX : SVGA3D_SHADERTYPE_DX10_MAX;
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u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) /
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sizeof(SVGA3dShaderResourceViewId);
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if ((u64) cmd->body.startView + (u64) num_sr_view >
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(u64) SVGA3D_DX_MAX_SRVIEWS ||
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cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
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cmd->body.type >= max_allowed) {
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VMW_DEBUG_USER("Invalid shader binding.\n");
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return -EINVAL;
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}
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@@ -2198,6 +2204,8 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
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SVGA3dCmdHeader *header)
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{
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VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShader);
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SVGA3dShaderType max_allowed = has_sm5_context(dev_priv) ?
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SVGA3D_SHADERTYPE_MAX : SVGA3D_SHADERTYPE_DX10_MAX;
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struct vmw_resource *res = NULL;
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struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
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struct vmw_ctx_bindinfo_shader binding;
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@@ -2208,7 +2216,7 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
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cmd = container_of(header, typeof(*cmd), header);
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if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX ||
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if (cmd->body.type >= max_allowed ||
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cmd->body.type < SVGA3D_SHADERTYPE_MIN) {
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VMW_DEBUG_USER("Illegal shader type %u.\n",
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(unsigned int) cmd->body.type);
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