drm/vmwgfx: Support SM5 shader type in command buffer

Virtual device now supports new shader types, allow them as valid shader
type in command buffer. Also add per shader bind info in binding manager
state for new shader type.

Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Deepak Rawat
2018-12-13 13:43:20 -08:00
committed by Roland Scheidegger
parent 7ebb47c9f9
commit d2e90ab374
2 changed files with 21 additions and 4 deletions

View File

@@ -2118,6 +2118,9 @@ vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
SVGA3dCmdHeader *header)
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetSingleConstantBuffer);
SVGA3dShaderType max_shader_num = has_sm5_context(dev_priv) ?
SVGA3D_NUM_SHADERTYPE : SVGA3D_NUM_SHADERTYPE_DX10;
struct vmw_resource *res = NULL;
struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
struct vmw_ctx_bindinfo_cb binding;
@@ -2141,7 +2144,7 @@ vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv,
binding.size = cmd->body.sizeInBytes;
binding.slot = cmd->body.slot;
if (binding.shader_slot >= SVGA3D_NUM_SHADERTYPE_DX10 ||
if (binding.shader_slot >= max_shader_num ||
binding.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
VMW_DEBUG_USER("Illegal const buffer shader %u slot %u.\n",
(unsigned int) cmd->body.type,
@@ -2169,12 +2172,15 @@ static int vmw_cmd_dx_set_shader_res(struct vmw_private *dev_priv,
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShaderResources) =
container_of(header, typeof(*cmd), header);
SVGA3dShaderType max_allowed = has_sm5_context(dev_priv) ?
SVGA3D_SHADERTYPE_MAX : SVGA3D_SHADERTYPE_DX10_MAX;
u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) /
sizeof(SVGA3dShaderResourceViewId);
if ((u64) cmd->body.startView + (u64) num_sr_view >
(u64) SVGA3D_DX_MAX_SRVIEWS ||
cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) {
cmd->body.type >= max_allowed) {
VMW_DEBUG_USER("Invalid shader binding.\n");
return -EINVAL;
}
@@ -2198,6 +2204,8 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
SVGA3dCmdHeader *header)
{
VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShader);
SVGA3dShaderType max_allowed = has_sm5_context(dev_priv) ?
SVGA3D_SHADERTYPE_MAX : SVGA3D_SHADERTYPE_DX10_MAX;
struct vmw_resource *res = NULL;
struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context);
struct vmw_ctx_bindinfo_shader binding;
@@ -2208,7 +2216,7 @@ static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv,
cmd = container_of(header, typeof(*cmd), header);
if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX ||
if (cmd->body.type >= max_allowed ||
cmd->body.type < SVGA3D_SHADERTYPE_MIN) {
VMW_DEBUG_USER("Illegal shader type %u.\n",
(unsigned int) cmd->body.type);