Commit 2933aa8b authored by Max Staudt's avatar Max Staudt Committed by Jiri Kosina
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HID: hid-playstation: DS4: Update rumble and lightbar together

Some 3rd party gamepads expect updates to rumble and lightbar together,
and setting one may cancel the other.

Let's maximise compatibility by always sending rumble and lightbar
updates together, even when only one has been scheduled.

Further background reading:

- Apparently the PS4 always sends rumble and lightbar updates together:

  https://eleccelerator.com/wiki/index.php?title=DualShock_4#0x11_2

- 3rd party gamepads may not implement lightbar_blink, and may simply
  ignore updates with 0x07 set, according to:

  https://github.com/Ryochan7/DS4Windows/pull/1839



[jkosina@suse.com: fix shortlog]
Acked-by: default avatarRoderick Colenbrander <roderick.colenbrander@sony.com>
Signed-off-by: default avatarMax Staudt <max@enpas.org>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.com>
parent 6e443653
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+20 −0
Original line number Diff line number Diff line
@@ -2143,6 +2143,26 @@ static void dualshock4_output_worker(struct work_struct *work)

	spin_lock_irqsave(&ds4->base.lock, flags);

	/*
	 * Some 3rd party gamepads expect updates to rumble and lightbar
	 * together, and setting one may cancel the other.
	 *
	 * Let's maximise compatibility by always sending rumble and lightbar
	 * updates together, even when only one has been scheduled, resulting
	 * in:
	 *
	 *   ds4->valid_flag0 >= 0x03
	 *
	 * Hopefully this will maximise compatibility with third-party pads.
	 *
	 * Any further update bits, such as 0x04 for lightbar blinking, will
	 * be or'd on top of this like before.
	 */
	if (ds4->update_rumble || ds4->update_lightbar) {
		ds4->update_rumble = true; /* 0x01 */
		ds4->update_lightbar = true; /* 0x02 */
	}

	if (ds4->update_rumble) {
		/* Select classic rumble style haptics and enable it. */
		common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_MOTOR;