Commit 7547a23c authored by Michal Wajdeczko's avatar Michal Wajdeczko
Browse files

drm/xe/guc: Fix typos in VF CFG KLVs descriptions



Apart from the obvious spelling typo, use the correct values for
infinity quantum/timeout settings (it's 0x0 instead of 0xFFFFFFFF).

Signed-off-by: default avatarMichal Wajdeczko <michal.wajdeczko@intel.com>
Cc: Piotr Piórkowski <piotr.piorkowski@intel.com>
Reviewed-by: default avatarPiotr Piórkowski <piotr.piorkowski@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240424140506.2133-1-michal.wajdeczko@intel.com
parent 4befb17e
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+6 −6
Original line number Diff line number Diff line
@@ -194,9 +194,9 @@ enum {
 *      granularity) since the GPUs clock time runs off a different crystal
 *      from the CPUs clock. Changing this KLV on a VF that is currently
 *      running a context wont take effect until a new context is scheduled in.
 *      That said, when the PF is changing this value from 0xFFFFFFFF to
 *      something else, it might never take effect if the VF is running an
 *      inifinitely long compute or shader kernel. In such a scenario, the
 *      That said, when the PF is changing this value from 0x0 to
 *      a non-zero value, it might never take effect if the VF is running an
 *      infinitely long compute or shader kernel. In such a scenario, the
 *      PF would need to trigger a VM PAUSE and then change the KLV to force
 *      it to take effect. Such cases might typically happen on a 1PF+1VF
 *      Virtualization config enabled for heavier workloads like AI/ML.
@@ -215,9 +215,9 @@ enum {
 *      different crystal from the CPUs clock. Changing this KLV on a VF
 *      that is currently running a context wont take effect until a new
 *      context is scheduled in.
 *      That said, when the PF is changing this value from 0xFFFFFFFF to
 *      something else, it might never take effect if the VF is running an
 *      inifinitely long compute or shader kernel.
 *      That said, when the PF is changing this value from 0x0 to
 *      a non-zero value, it might never take effect if the VF is running an
 *      infinitely long compute or shader kernel.
 *      In this case, the PF would need to trigger a VM PAUSE and then change
 *      the KLV to force it to take effect. Such cases might typically happen
 *      on a 1PF+1VF Virtualization config enabled for heavier workloads like