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Packet headers/metadta manipulations are split into two parts: - Header Modify Pattern: an object that describes which fields will be modified and in which way - Header Modify Argument: an object that provides the values to be used for header modification Reviewed-by:Hamdan Agbariya <hamdani@nvidia.com> Signed-off-by:
Yevgeny Kliteynik <kliteyn@nvidia.com> Signed-off-by:
Saeed Mahameed <saeedm@nvidia.com>