Commit d3f55248 authored by Erik Kurzinger's avatar Erik Kurzinger Committed by Simon Ser
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drm/syncobj: call might_sleep before waiting for fence submission



If either the DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT or
DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE flags are passed to
drm_syncobj_array_wait_timeout, the function might sleep if the fence at
one of the given timeline points has not yet been submitted. Therefore,
we should call might_sleep in that case to catch potential bugs.

Signed-off-by: default avatarErik Kurzinger <ekurzinger@nvidia.com>
Signed-off-by: default avatarSimon Ser <contact@emersion.fr>
Reviewed-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: default avatarSimon Ser <contact@emersion.fr>
Link: https://patchwork.freedesktop.org/patch/msgid/20240119163208.3723457-3-ekurzinger@nvidia.com
parent 18226ba5
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+3 −1
Original line number Diff line number Diff line
@@ -1044,8 +1044,10 @@ static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
	uint32_t signaled_count, i;

	if (flags & (DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT |
		     DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE))
		     DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE)) {
		might_sleep();
		lockdep_assert_none_held_once();
	}

	points = kmalloc_array(count, sizeof(*points), GFP_KERNEL);
	if (points == NULL)