Commit f65ee094 authored by Rafael J. Wysocki's avatar Rafael J. Wysocki
Browse files

cpuidle: Do not return from cpuidle_play_dead() on callback failures



If the :enter_dead() idle state callback fails for a certain state,
there may be still a shallower state for which it will work.

Because the only caller of cpuidle_play_dead(), native_play_dead(),
falls back to hlt_play_dead() if it returns an error, it should
better try all of the idle states for which :enter_dead() is present
before failing, so change it accordingly.

Also notice that the :enter_dead() state callback is not expected
to return on success (the CPU should be "dead" then), so make
cpuidle_play_dead() ignore its return value.

Signed-off-by: default avatarRafael J. Wysocki <rafael.j.wysocki@intel.com>
Reviewed-by: default avatarMario Limonciello <mario.limonciello@amd.com>
Tested-by: Mario Limonciello <mario.limonciello@amd.com> # 6.12-rc7
Reviewed-by: default avatarGautham R. Shenoy <gautham.shenoy@amd.com>
Link: https://patch.msgid.link/3318440.aeNJFYEL58@rjwysocki.net
parent ad52c55e
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+7 −3
Original line number Diff line number Diff line
@@ -69,11 +69,15 @@ int cpuidle_play_dead(void)
	if (!drv)
		return -ENODEV;

	/* Find lowest-power state that supports long-term idle */
	for (i = drv->state_count - 1; i >= 0; i--)
	for (i = drv->state_count - 1; i >= 0; i--) {
		if (drv->states[i].enter_dead)
			return drv->states[i].enter_dead(dev, i);
			drv->states[i].enter_dead(dev, i);
	}

	/*
	 * If :enter_dead() is successful, it will never return, so reaching
	 * here means that all of them failed above or were not present.
	 */
	return -ENODEV;
}